![]() I hate the xelors look there so no need for me too play there.After collecting the last 4 Eliatrope Dofus', Percidel uses his powers as the Iop God to erect a massive sea wall to keep the flood waters out. Edited Februby Ebony Sableīy the way, Wakfu classes have 15 elemental spells, 5 active special spells and 5 passive special spells. Island of Wakfu spells are quite different, and involve things like "Summoning the Younger Wind Spirit", summoning some sort of ethereal double, teleporting behind the nearest enemy, and all sorts of other things that would be difficult to implement in either Dofus or Wakfu.īy the way, Wakfu classes have 15 elemental spells, 5 active special spells and 5 passive special spells. * Transfert de PA à un allié (Transfer AP to an ally)Įliatrope spells in Wakfu les Gardiens 2: Sounds almost exactly like level 5 Inversion de place, until they changed it and took the damage off. Tell me what you think, Looks a little bit like Cooperation/transportation And Like boarding. Lvl 6 4 ap 12-14 neutrall (Critical-2turns of buffs 16 neutrall) Cooldown of 1 turn 1-7 range Non modifiable 1/30 CH ![]() Lvl 5 5 ap Switches with target 10-12 neutrall (Critical -1turn 13 neutrall) Cooldown 2 turns 1-6 range Non modifiable 1/35 CH Lvl 4 5 ap Switches with target 9-11 neutrall (critical -1 turn 12 neutrall) Cooldown 3 turns 1-5 range Non modifiable1/40 CH ![]() Lvl 3 5 ap Switches with target 8-10 neutrall (critical -1turn 11 neutrall) Cooldown 4 turns 1-5 range non modifiable 1/40 CH Lvl 2 6 ap Switches with target 7-9 Neutrall (critical Removes -1turn 10 neutrall ) Cooldown 5 turns 1-4 Range Non modifiable 1/40 CH Lvl 1 6ap Switches With target 6-8 neutrall (Critical Removes -1turns of buffs and 9 neutrall)Cooldown 6 turns 1-3 range Non modifiable 1/40 CH thats why of the cooldown and the low range. And the *Deathly Posion* Or dunno how to call it, Would just be a posion with just a high power that can do amount of 1200 damage when using too much AP. Oh no not the *eliatrope* class But i remember a couple years ago i founded the Ancestrall treechnid cool, Dunno why, But it made me thinking about a Class that mostely just posions people, Or damage spells with puts posion effects. Yes i get that bored, and i need more practice in animation. who knows i might go as far as make an animation and sprite for it and all the spells. (too sick to wanna type a ton) But i'll keep this done. Also been sick for a long time as of late. been working hardcore on other projects. :) If so, STILL THANKS! >:DĪlso sorry for not updating this recently. Think you could find a way to make that more in tune with a was that sarcastic? O.o? If not, Thanx. however a 1 turn poison with 7 cooldown seems odd. but at the same time it makes sense if you don't call it a poison. and on the 1st one 5ap to be immune 1 turn seems harsh, considering we have a 2 turn heal for 2ap immortality. Very nice, but the cooldown seems excessive. Level 6: 7C AoE, 7% weaknesses to enemies, 5 turn cooldown Level 6: 7C AoE, 7% weaknesses to enemies, 5 turn cooldown Edited Januby Happida Level 5: 6C AoE, 6% weaknesses to enemies, 6 turn cooldown Level 4: 5C AoE, 5% weaknesses to enemies, 7 turn cooldown Level 3: 4C AoE, 4% weaknesses to enemies, 8 turn cooldown Level 2: 3C AoE, 3% weaknesses to enemies, 9 turn cooldown Level 1: 2C AoE, 2% weaknesses to enemies, 10 turn cooldown Critical hit at all levels adds 2% more weakness. Reveals invisible targets and applies elemental weakness to enemies in AoE.Īways costs 3 AP, always 0 range, non-adjustable range. Effects last until the caster's next turn.Īlways costs 5 AP, requires line of sight, linear, non-adjustable range. The target's upcoming turn is cancelled, unless the spell is casted on self, in which case only the current turn will end immediately. The target enters invulnerable state, and sprite changes into a gate. Teleports the target to another dimension temporarily.
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